C • Access-Aware Tiering • NoSQL
Access-aware, tiered NoSQL document database with intelligent caching. Built from scratch in C with a custom query engine and trie-based indexing for fast lookups.
Go • Autograd Engine • Zero Dependencies
Deep learning framework built from scratch in Go with a custom reverse-mode autograd engine. No external dependencies - just pure Go with goroutine-based parallelism.
Rust • Low-Latency • HFT Microstructure
Real-time order book analysis tool with sub-microsecond latency. Tracks order flow imbalance across price levels using lock-free data structures and zero-copy optimizations.
Go • Load Balancer • L7
L7 load balancer written in Go with intelligent request routing and health checking. Features multiple algorithms and real-time metrics.
C++ • CUDA • Video Codec
Video compression using delta encoding and GPU acceleration. Custom CUDA kernels for high-throughput decoding.
Python • Topological Data Analysis • Quant
Trading system using persistent homology and graph Laplacian for market regime detection.
Rust • Physics • Symplectic Integration
Double pendulum chaos simulator with 4th-order Yoshida integrator and energy conservation.
Go • Self-play • Deep Learning
Chess engine with self-play training using the Go-Torch framework.
Go • Bubble Tea • Terminal UI
Lightweight terminal text editor with vim-style motions and efficient rendering.
Python • Automation • Media Pipeline
Automated short-form video generation from text prompts with media processing.
C++20 • Raylib • OpenGL ES 2.0
3v3 tactical shooter built for Raspberry Pi 4. 60 FPS, bot AI, weapon system, map loader.
C++ • CLI • Terminal Compression
Compresses terminal output for AI agents with lazy expansion and on-disk caching.